ICED2021 papers accepted!

ICED2021 papers accepted!

Two conference papers related to ELPID project outputs have been accepted at the ICED21 conference, to be held in Gothenburg, Sweden, from the 16th to the 20th of August 2021.

The conference paper Use of Information and Communication Technology Tools in Distributed Product Design Student Teams“, co-authored by Nikola Horvat, Niccolò Becattini‬ and Stanko Škec, is focused on the usage of various ICT tools in distributed project-based learning environment (related to design course).

The paper presents the ICT use of five international student teams during three product design phases: identification of opportunities, conceptual design, embodiment design. General results show that student teams used around 30 different ICTs for both taskwork and teamwork. Students reported that they used previously known ICTs or ICTs properly introduced to them during the initial course workshop. Results also show that team members often work individually on their tasks and use various procedures to share their results. Also, teams conduct some activities synchronously, suggesting the need for teams to have a collaborative workspace. Cloud-based collaborative ICTs (e.g. whiteboard, computer-aided design, document editor, task management) showed huge potential for individual and team tasks. Hence, educators and teams should carefully consider which ICTs to implement and learn, as it might greatly impact the execution of the product design PBL course. As such, this paper strongly refers to ELPID Intellectual Output 2!

The conference paper “How familiarity impacts influence in collaborative teams?”, co-authored by Harshika Singh, Niccolò Becattini‬, Gaetano Cascini and Stanko Škec, aims to improve understanding of familiarity bias in collaborative teams.

Individual traits strongly impact team composition and the biases arising from them can also impact design activities. One such bias highlighted in the study is the familiarity bias (i.e., a bias that might be present between the two individuals due to their prior acquaintance). In order to detect the familiarity bias, participants from 4 universities who evaluated their peers and rated them for (1) their perceived degree of influence, (2) trust, (3) the amount of agreement they had with the other team member and (4) the amount of agreement the other individual in the team had with them. It was found that familiarity bias exists in collaborative teams. Its impact on the four variables, especially on influence, was discovered. In the end, the study briefly highlighted the importance of studying the factors (like the one revealed in this study) that affect influence in design teams as it eventually impacts design outcome. It was found that the individuals who explore most idea clusters, are less likely to be perceived influential and teams having the most influence produced a smaller number of idea clusters. Overall, the study contributes to understanding the factors affecting human cognition and behaviour in the design teams. This study provides additional perspective on the course context in which e-learning platforms are used!

Stay tuned for the full ICED21 papers!